Game
Flag Quest
11 years ago

V.1.8.0


Last month went well and all of the items I had intended to add have been successfully implemented.

Though Containers do not actually contain anything at the moment.

This month I will be adding

  • Doors which will break when attacked.

  • Making the AI not walk through doors.

  • Making Containers generate Items when they are broken.

And last but not least I will be changing the art size.

I will be moving from a 32 x 32 size tile to a 16 X 16 size tile.

My rational is that it is too easy to make 32 x 32 size tiles look like the thing i want it to.

but I am not good enough to make it look good, so I am hoping that moving to a smaller tile size will force me to improve my pixel art skills.

So see you next month and I hope you enjoy the latest version of Flag Quest.



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)