Game
Flag Quest
11 years ago

V.1.8.0


Last month went well and all of the items I had intended to add have been successfully implemented.

Though Containers do not actually contain anything at the moment.

This month I will be adding

  • Doors which will break when attacked.

  • Making the AI not walk through doors.

  • Making Containers generate Items when they are broken.

And last but not least I will be changing the art size.

I will be moving from a 32 x 32 size tile to a 16 X 16 size tile.

My rational is that it is too easy to make 32 x 32 size tiles look like the thing i want it to.

but I am not good enough to make it look good, so I am hoping that moving to a smaller tile size will force me to improve my pixel art skills.

So see you next month and I hope you enjoy the latest version of Flag Quest.



0 comments

Loading...

Next up

art comission.

Path of Kami: The Evolution of the Lore

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

not the greatest house, but it's a house! :D

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)