There isn't too much to read here, I just didn't have to worry about the character limit with an article.
Not really anything new of note, it's more or less just patching some things I should have done a while ago.
-The claw drop attack had a couple of issues when testing lately, being that standing on the far side of the arena caused the dummy to bounce up off the wall and fall out of bounds, softlocking the game.
To circumvent this, new limitations have been placed on where it can move to to stay away from the areas causing this altogether.
-There was an issue I saw watching someone else play where after a while, the game came slowing down, only fixing after a restart. Upon investigation, I forgot any cleanup events for fonts, which I was supposed to include. Things have been adjusted now and I'm hoping that fixes the issue, but it's really hard to tell, given that I wasn't even sure what the cause was to begin with and the fact it seems to take quite a while, so let me know if you run into this.
-New items on the fight list have been added. You can't actually use them, of course, they're just there for extra dialogue and showing some of what's to come out of an unfinished roster. They're all labeled with W.I.P. on them.
That's about it, see you again at some point.










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