Game
Blox's RPG: The Arena
13 days ago

v0.0.2


There isn't too much to read here, I just didn't have to worry about the character limit with an article.

Not really anything new of note, it's more or less just patching some things I should have done a while ago.

-The claw drop attack had a couple of issues when testing lately, being that standing on the far side of the arena caused the dummy to bounce up off the wall and fall out of bounds, softlocking the game.
To circumvent this, new limitations have been placed on where it can move to to stay away from the areas causing this altogether.

-There was an issue I saw watching someone else play where after a while, the game came slowing down, only fixing after a restart. Upon investigation, I forgot any cleanup events for fonts, which I was supposed to include. Things have been adjusted now and I'm hoping that fixes the issue, but it's really hard to tell, given that I wasn't even sure what the cause was to begin with and the fact it seems to take quite a while, so let me know if you run into this.

-New items on the fight list have been added. You can't actually use them, of course, they're just there for extra dialogue and showing some of what's to come out of an unfinished roster. They're all labeled with W.I.P. on them.

That's about it, see you again at some point.



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A long while back I saw many posts about new developers putting too many eggs in one basket and realised that's what I was doing and started making a spinoff so I was focused on something smaller. I think I'll give it a separate page.

You ever just think about working on actually creating the game then end up making a title screen instead?

Whoops.

At least it looks good, I'll add an opponent and maybe crowd later. First, no more distractions for now... aaand I've opened TF2. Dammit.

At this point I could very well abandon this thing entirely, almost no one knows it exists, I'm the only one working on it and it's barely even a walking simulator.

Regardless, here's something so I can say I've made something recently.

First (non-test) battle is finished and yknow what, bugger it, here's a playable build loaded with the good stuff and somewhat thoroughly bug tested for the most game-breaking stuff. Enjoy it, please.

just a hunch but I think I might have problems focusing

Finished? Not in the slightest. Playable, on the other hand, is a term I can use.

Given how long this took, this is nothing by the standards of others, but by mine it's a lot.

Would provide .exe, but I think that pushes it out of devlog and I'm not ready.

The thumbnail and header have been updated. I've also added the character portraits to the media section of the page.

progress wow

(yeah I procrastinated again)

Finally, something playable(?)

I call 'em Prucie and Lydena. (Prucie's the one with the knife, it's short for Pruscilla.)

One's active to a fault, the other's far more nervous and reserved. They're also really close friends.