Game
20 Sides of Random
5 years ago

v0.0.6 - Fixing some bugs before going back to "work".

Added a mid-range setting to auto-battles.

Added "Origin:" to character info. (Promoting the other games? Maybe...)

Added a thing to see character info for the princesses (and override the RNG).


Bugs:

-Dragoon's "Super Jump" was...one of those things that somebody really should have mentioned.

--TP cost incorrectly set to 25 instead of 50.

--Available at level 10 instead of the intended 20.

--Upon further review...there are only 2 Dragoons: Luna (main, 5% chance of getting) and Minerva (possible 3rd, 15% chance of seeing if full random...only appears in "DD needed" parties). I guess it's possible no one has gotten a Dragoon yet.

-Earring types were set up...but all 3 of the available earrings were set to the same type (clip-on), leaving many characters (~10%) unable to equip any earrings when they should be able to.

-Reginlief's "Roundhouse Swing" skill wasn't actually attached to her "Roundhouse Swing" special...doh!

-"Brace" (Lancer) did not apply its state...making it an ability that did absolutely nothing rather than what it said it did.

Changes:

-Learning level for all magics re-evaluated...large number of them lowered.

--Most notable: Enchanter should be having tier 2 buffs before you run out of "story" now (so you can see that there is a progression).

-The catering tables that the "Stainless Knife" is found on have had their tablecloths removed (re: @hazen476 had trouble finding it).

-Stat gains from Tier2 (or Tier1 if you consider the starting junk Tier0) equipment doubled...still practically insignificant compared to level up gains.

-"Origin:" added as 3rd page to "Character" section of the mains in the selection room.

-"Princess Guide" added just up from where you roll for your princess.

--Contains the same information as found on the mains back in their room (minus stat growth on classes/races).

--Gives you a chance you select your "desired" princess and change your roll to that number...availability of this feature will cease upon 1st entering the tower.

--"If you're trying to put us through RNG hell...why let us override it?" While that "was" the plan...if you've played through, you should know that the "plan" has gone very sideways. So, since every princess has different dialogue (some slight, some wild, some react differently to certain

MCs) I making it easier to view all of them (you'll be able to change later anyway...though it will reset her levels).

Details:

-"Supressing Fire" > "Suppressing Fire"

--Also changed from " uses %1!" to " lays down %1!".

--State priority upped from 0 to 90.

Autobattle:

-Now has 3 options instead of just ON/OFF.

--Manual battles - normal RPG Maker battles

--Automatic battles - automatic action selection

--Trivial battles - automatic action selection with massive buffs



5 comments

Loading...

Next up

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

The whole squad is here!

Interested? Follow me!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

it happens

Explosive domino effect