Fixed wall being able to out speed the player
Improved collision with obstacles
Got rid of spacing between tiles
Eliminated a lot of the jittery movement (there’s still some, but it’s not nearly as bad as before)
Players can now toggle fullscreen mode
Next up
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
Regional Bulbasaur. #Pokemon
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
:] me sigue sin gustar
:] I still don't like it
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
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