Major bugs:
1. Collider issues:
a) Player is able to climb on bush colliders, resulting in glitchy camera behaviour and getting stuck between bushes
b) Player is able to clip through planet surface when trying to climb bush colliders, resulting in player floating around planet's center of gravity
c) Colliders on vine roots around vine-tunnel activation not functioning
2. Save/Load system disabled (needs more work, planned fix for V0.2.0)
Minor bugs:
1. Transition between Main Menu and Gameplay makes player drop to the planet at start of the game
2. Lights flickering/not working (Unity Low-Weght Render Pipeline limitations, planned fix after switching to Universal Render Pipeline - V0.2.0)
3. UI:
a) Main Menu UI timers not set, resulting in text enabling/disabling while on screen
b) Main Menu Settings UI not updated (planned fix when settings are fully expanded)
c) Scewed version of interaction UI displayed from game start, fixed after player gets in object's proximity
d) Clickable UI not displayed on third planet's Power Orb
4. Vine-tunnel traveling:
a) Acceleration bumps and dumps, resulting in uneven travel speed
b) Player rotation keeps adding up beyond 360° instead of reverting to 0° each full turn, resulting in player "unscrewing" before landing
c) Missplaced end path triggers, resulting in player dropping slightly after landing
d) First vine-tunnel deactivates after traveling through it, resulting in the player not being able to return to the first planet
5. Vine Activation puzzle:
a) If mouse coursor is moved away from last cube as the puzzle is solved, it results in last cube sliding out of it's intended position and clipping into puzzle podium
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