Game
PlanetRealm DEMO
6 years ago

V0.1.9 Known Bugs


Major bugs:

1. Collider issues:

a) Player is able to climb on bush colliders, resulting in glitchy camera behaviour and getting stuck between bushes

b) Player is able to clip through planet surface when trying to climb bush colliders, resulting in player floating around planet's center of gravity

c) Colliders on vine roots around vine-tunnel activation not functioning

2. Save/Load system disabled (needs more work, planned fix for V0.2.0)

Minor bugs:

1. Transition between Main Menu and Gameplay makes player drop to the planet​ at start of the game

2. Lights flickering/not working (Unity Low-Weght Render Pipeline limitations, planned fix after switching to Universal Render Pipeline - V0.2.0)

3. UI:

a) Main Menu UI timers not set, resulting in text enabling/disabling while on screen

b) Main Menu Settings UI not updated (planned fix when settings are fully expanded)

c) Scewed version of interaction UI displayed from game start, fixed after player gets in object's proximity

d) Clickable UI not displayed on third planet's Power Orb

4. Vine-tunnel traveling:

a) Acceleration bumps and dumps, resulting in uneven travel speed

b) Player rotation keeps adding up beyond 360° instead of reverting to 0° each full turn, resulting in player "unscrewing" before landing

c) Missplaced end path triggers, resulting in player dropping slightly after landing

d) First vine-tunnel deactivates after traveling through it, resulting in the player not being able to return to the first planet

5. Vine Activation puzzle:

a) If mouse coursor is moved away from last cube as the puzzle is solved, it results in last cube sliding out of it's intended position and clipping into puzzle podium



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Demonstration of the spells and their effects :)!

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Among us_into Madness

Where is Spider-man?

Sonic Red Ridge Update! Everything you see here will surely change by the time i'm done with it, but i'm happy with how it's shaping up so far :D