Game
20 Sides of Random
4 years ago

v0.2.0 - All classes unlockable

Early because the idea river is flowing freely...and I found another pretty serious bug...
Might have a non-story update up at the regular time (Sunday).

Also seriously considering trying to reach a larger audience...


Removals:

-"Broken Save Bypass"/"Skip Tutorial" function

-Option to rig the RNG when rolling for your Hero

Skip function:

-Always labeled "???"

-Point 0: Hero Selection - entering the correct passcode will allow rigging the RNG

-Point 1: Tutorial Start - skips the rest of the tutorial, randomly selecting your Princess and 3rd (with the balance check)

-Point 2: Communicator - bypasses the need to farm Credits

-Point 3: Blood Gulch - has the same effect as capturing both flags (not available in Medievil until after recruiting helpers)

-Point 4: FaeWood entry - reduces the required number of battles (integrated into the event, not a point to find and check)

-Point 5/7/9/11: Troop 479-er HQ - bypasses level checks

-Point 6: Chimdale: Franseska's room - skips all the guard battling except the inner gardens

-Point 8: Dragonslayers - an "ex machina" will occur at the end of the auto-battle timer rather than aborting the battle

-Point 10: Sewer Shark - an "ex machina" will occur at the end of the auto-battle timer rather than aborting the battle

-Point 12: Air Ducts - bypasses strength checks

Bugs:

-I can't lock down what's causing my characters to occasionally have all their equipment removed...normally is this is little more than an annoyance (some characters might be better off without their specials, so it's a bonus there)...but locked equipment characters...this can be devastating...some countermeasures have been installed

-Chapter 3-1 was checking for hero 13 to detect Reginleif previously active...she's number 12...

Changes:

-A check on Franseska's level has been added near the end of "Operation: Midnight Horse" which will bring her up to 35 if lower (fighting your way in properly should have her up around 45, this only comes into play if you used the skip function)

-The gas station/biker bar outside of sector 7 now has a name above the door (which changes with the language filter setting)

-Respawn common event now includes a full restore (why it didn't before...idk...blame Agent S again)

-Archers and Marksmen each have a new level 10 ability..."Between the Eyes" and "Head Shot" respectively...10 TP, ignores defense (dealing damage roughly equal to user's agility/attack), special element

--Human? Blood Gulch enemies take 5x damage from it (making it 1/2 as effective as shots from "training" weapons in normal Blood Gulch, but extremely effective in Medievil)

--Zombies take 10x damage from head shots (because that's how zombies work, right?)

--Requires short/long bow and sniper rifle/rifle respectively

-The "Head Shot" previously attached to sniper rifles has been changed to "Graze", which deals normal attack damage and inflicts the same effect as "Suppressing Fire" (with the same action speed boost)

-The "Piercing Bolt" previously attached to crossbows has been changed to "Takedown Bolt", which deals normal attack damage, but inflicts "Knockdown" with a 50/50 chance

--Why such a relatively low chance? "Knockdown" severely nerfs evasion, "Suppressing Fire" does not

-Gunners have a new level 10 ability..."Bean Bag"...10TP, normal damage, 50/50 chance of "Knockdown"...Shotgun required

-"Knockdown" and "Suppressing Fire" are mutually exclusive...1 makes you immune to the other

-"Knockdown" added to state rates page of status menu

-Meliadoul (Amy/Olivia route) now uses a warhammer by default (because Amy uses a great sword)

-Impulse and Jessica's weapons are no longer locked...rather the game will make sure the proper weapons are equipped on them every time they LEAVE the party (no trickery will get you early access to those T4 weapons)

-"Bob" starts selling accessories after clearing the zombie tower for good (the last round of zombies also drop some of them)

-"Nadia"'s A.I. has changed...the "Bubble Shield" is now an instant ability (and now that I've got a better idea how an enemy employs instants...it's actually much simpler than before)

--The "Bubble Shield" now also uses MP...so while her damage dealing/self healing is better while maintaining the shield...she can now run out of charges

New:

-I reject your physics, and substitute my own

-Franseska vs Franseska

-Honey, I Shrunk the Mercenary

-Zombie Tower 3: Tokyo Drift

-Splitting Heirs

-The Hero We Deserve

-The Cat Trap



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