So, after the terror that was v0.1, I decided to work a lot more before uploading an update. I added more enemies, a boss like thing (a door that takes 10 shots), a title screen, sounds/music, and an upcoming cave area! (with no colision yet). The next version might not be out for a couple days, cause homework and the such, but i hope to at least add a couple more things by the end of the weekend.
Next up
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
Pixel art gif
A merchant has set up shop in our dungeons. Because where else would you open a general store?
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
One for all, and all for one! 🙌
This is one of my fav drawings yet (≧▽≦)/










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