developer note now shows if DEBUG mode is activated
fixed a visual bug related to time and place indicator in menu
fixed bug when the game has a “fade out” transition in the main menu when doing the following:
held [Z] or [ENTER] when the intro sequence is transitioning to the title screen
pressed [Z] or [ENTER] in an exactly timed moment right after the intro sequence is no longer visible
removed the “HARD MODE” text since the game doesn’t actually recognize HARD MODE, as implied in Glitchtale
made the Void much more expansive
added an option out of the Void (requires a LOT of patience)
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
The whole squad is here!
Interested? Follow me!
An infected room from the second part of Cybel ! Are you up for some cleansing?
Levels' maps.
Coming Soon...
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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