Hey everyone! The Backrooms: Realism has been updated to v0.2!
This update brings along:
+New "Experimental Generation" modifier option (This option can cause a lot of problems, especially on lower gen hardware, and isn't the way the game is meant to be played. Because of this, room zones tend to not work properly, meaning shops will not spawn whilst this modifier is active.)
+Fixes to some bugs
+Crafting and sleeping with beds (Doesn't switch day/night cycle, advances a day or two and resets time till night/morning as well as replenishing energy)
+Temperature and thirst programming
+A brand new shopkeeper who you can talk to (will be able to trade and discuss newly discovered rooms at one point for plot progression)
+Room zones (Different rooms will be generated based on how many there already are to simulate different areas of Level 0.
+Better player animations (left, right, backward walking running and crouching)
+Changed SCP-096's scream noise to better fit the distant one that's heard.
+Added some groovy music for being chased by SWAT teams (It was made by someone on YouTube before)
+Doors still consume mouse input, but only when the player is looking at them. Meaning, blocking a door with a prop to keep enemies away is much easier.
+Updated Build Mode placement to not feel so clunky
+Added SCP-173 (Middle Mouse to blink. But be careful!)
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