Full changelog here:
PATCHES:
Gamecube controller’s deadzones when using the adapter has been noticed, and the game now automatically adapts to it
Fixed a strange bug in luggy’s recovery where he could continue to use the move as many times he wanted (without landing) after hitting someone
Fixed some awkward layering in kerbi’s copy ability, as well as some delay in drawing the hat
Fixed a visual bug in kerbi’s special
The “GAME” text that appears after a game is now consistent in size
Fixed some strange visual glitches when auto detecting a controller
Both joycons now work properly when prompted to press the start/minus buttons.
Fixed some akward layering in the character selection screen
fixed a very minor bug with controllers and the pause screen
The “Generic Gamepad” controller mapping should now work in all scenarios
Many strange CSS bugs have been fixed
America fellas can now use the / key to shield (I hope, can’t really test since Im on a Danish machine ¯_(ツ)_/¯)
BALANCES:
Nerfed Falcon’s recovery hitbox (That shit was huge)
Pinkball’s aerial now has less startup lag
Pinkball’s attack has changed completely. She now pulls enemies in with her hair (Can combo into special)
Pinkball’s special has been nerfed
it is no longer possible to gain height by spamming melee’s recovery
Melee’s gun can suddenly rapid-fire (for some reason)
Pookachoh’s aerial hitbox has been resized (Its now bigger!)
Pookachoh’s attack hitbox has been moved down towards him a bit
Pookachoh’s special now travels a bit farther a bit faster
Metroid’s recovery now travels shorter and takes less time to complete (To make combos into aerial easier!)
Dinosaur’s special comes out faster
Noos’s BG-thunder bolt now gives more knockback (To make it easier to get “”“stylish”“” kills with it)
Maro and luggy’s feirballs now act a little differently
Maro’s feirballs now come out faster and with less endlag
*buffed maro’s aerial
RANDOM CHANGES:
Added the sun to the stage preview for kanger forest
Redesigned kanger forest
Changes maro’s sprite slightly
Changes luggy’s sprite slightly
Changed melee’s sprite slightly (he was shocked about the rapid-fire as well)
The character portraits in-game now fade slightly when a player is underneath them (To make it easier to play)
Whipspy wupsp is now loud
Dashing using a joystick is now easier and requires less superhuman-movement of the thumb
Theres a variable on the character selection screen being set to a value of “Peter Griffin” every active frame. (I had to get that out there)
Added random bits of sound here and there
NEW ADDITIONS:
New character, Sams. Unlocked by entering a secret code sprinkled throughout the 0.3 devlogs on Gamejolt
New stage, undertale stadium. Probably the first stage to not be legal by competitive standards. Unlocks with sams.
Added slopes (big boi wheeze)
Added a button on the pause menu that visualizes hitboxes for everything
Shoutout to a friend for yelling all characters names into a microphone (announcer calls on the CSS)
Made a nice and cool title screen
You can now choose what color you want your character to be! (Downloadable only!)
Added some well needed help in the character selection screen
Xinput controllers now supported!
Directional airdodges! (Only horizontally sorry, no Wavedashing today)
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