Re-did all the dialogues;
Added an setting option to disable Cursor Auto-follow. If your display is not 16:9 you should disable the option or play in windowed mode;
Added prompt message when trying to move with w/s key but the hero is not activated; (Thanks @RobJNova !)
Adjusted the algorithm for the rating: if you lose the heroes too early after each checkpoint, you are more likely to lose one star!
The wizard is now easier to level up;
New weapons are now available for purchase after finishing level 2-2, instead of level 2-3;
Fixed some text issues in upgrades and items; (Thanks @Koutetsusteel !)
Fixed the issue that some UI buttons are not clickable;
Fixed the issue that after mouse dragging the game time could sometimes stay slow. It still happens if you focus in/out the game when dragging, but clicking the mouse should get rid of it;
Fixed the issue when the hero could not move to a lane with w/s, the cursor would still move away;
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Update 2.627
New challenges & new effects!
Regional Bulbasaur. #Pokemon
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
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