Re-did all the dialogues;
Added an setting option to disable Cursor Auto-follow. If your display is not 16:9 you should disable the option or play in windowed mode;
Added prompt message when trying to move with w/s key but the hero is not activated; (Thanks @RobJNova
!)
Adjusted the algorithm for the rating: if you lose the heroes too early after each checkpoint, you are more likely to lose one star!
The wizard is now easier to level up;
New weapons are now available for purchase after finishing level 2-2, instead of level 2-3;
Fixed some text issues in upgrades and items; (Thanks @Koutetsusteel
!)
Fixed the issue that some UI buttons are not clickable;
Fixed the issue that after mouse dragging the game time could sometimes stay slow. It still happens if you focus in/out the game when dragging, but clicking the mouse should get rid of it;
Fixed the issue when the hero could not move to a lane with w/s, the cursor would still move away;
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Shadow The Hedgehog X pixel art
I was bored, so... ManutKat.
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
a drawing I did because I was bored😪. But I love how it turned out.😊
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