Make a good menu is not an easy task. I hope new distributions will be better to understand than first one (that was made in few minutes and the only purpose was to guide the player through the most important parts of game).
Online play has been a little improved, now the communication has been reduced a bit, althouth online game must be completely redesigned… that’s what happens when a noob programmer tries to do something for the first time :D
I hope the game will be fun enough for you!
Next up
There will be a new button in town... coming soon!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
Shadow The Hedgehog X pixel art
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
it happens
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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