This changelog coincides with the transition from Early Access to Full Release, check out all the things we've done to get it ready for the masses:
Additions and Optimizations
Six new cutscenes featuring NEW BABEL ACTION NEWS now play when appropriate to elaborate on the story and add lore to the world. Also some play on the mini tvs in level!
New "Help Screen" accessible via the Title Menu featuring animated info screens.
All phone conversation portraits now have talking animations
New cutscenes and art for the various endings added.
New Game Intro cutscene has been dressed up.
Experience the PANNNNN, New Babel's most secure prison (seen below) and two additional slummy levels.
On easy difficulty the upgrades should become available sooner to account for the extra time the player has, making it so that the augment screen won't be so barren for easy players. Enemy and crime generators account for extra time in easy mode now as well, so enemies should scale up with time in easy mode like they do now in normal/hard mode.
Credits updated and will now display if you finish the game.
Color swap palettes added to various civilians.
New lit wall panels added and distributed throughout levels.
Updated in level enemy-chatter to use a less intimidating font to indicate their normal people voices. Enemy-chatter now draws a black box around the text.
Fast Collision compatibility mode, tested and switched on.
Rewrote ragdoll ledge collisions to be more efficient with the Fast Collision mode.
New baseboard tileset placed in appropriate places
Nerfed goliath grenade to have less weight and to factor in more of the enemy's melee and ballistic resists.
Increased the tracking lag on several of the harder hitting enemies. They won't be as fast to murder you now.
New music track.
Bug Fixes
Multiple fixes for rain sometimes crashing the game.
No longer see Minilaw HQ in the background when you are docked at Minilaw HQ
If player is docked at Minilaw HQ and views hangar while it is also raining over Minilaw HQ it should no longer incorrectly produce raindrops on the car.
Stairway-movement animation takes priority over jumping animation, which should fix jump/stairs animation glitch.
Fixes for vertical doors in "Highrise" level, should make up/down function as intended, all floors should be reachable.
Fixed some wonkiness with the tension trap.
Lots of various typo and capitalization fixes for phone conversations.
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