The main game is done! Finally!
Still, there is just a little more to come, so I hope you’ll stay with me.
Please report any issues you run into with this build.
Changelog:
Added area 4, the final ‘story’ area
-> It contains 4 new levels and the final bossAdded the achievements: Fezzes are cool!, Downfall, Area 1 aced!, No(-Save) RIPs for you and ???
Added a new secret character unlockable by the password screen (One of the splashes can be entered!)
Added a timer for No-Save-Game mode (have fun speed-running!)
Bosses will now drop their collectables upon death instead of simply awarding them
Bosses now have health bars
Changed password effects
Fixed a few typos in dialog and other text-displaying areas
Added the GJ login option to the pause menu too
Changed the syntax of startup arguments from “key:value” to “key=value”
-> gj_username=<username> and gj_token=<token> are now startup arguments
-> console, nothreadedsave, window=<width>,<height> and maximize are now also documented right hereCharacter (.CHAR) files now also allow jumpsound and attacksound to be base64 encoded data
Uncommon crash fixes
-> Fixed crashing if you add sub-directories to the player directory
-> Fixed crashes caused by adding invalid files to a levels directory contained within the save directoryStartup should be insignificantly faster
Added INCREDIBLEHAXMODE
Removed INCREDIBLEHAXMODE
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