Balancing
Night 7 got a bunch of changes:
The threat can no longer kill you in the middle of you moving to the correct spot, as to not be unfair.
Now gives power on any difficulty when bonking on your door instead of it only giving power on easy.
On hard difficulty, your speed is increased.
On hard difficulty, the "music boxes" in your office wind up twice as fast, though your method of winding them up also depletes twice as fast to compensate.
On hard difficulty, normal power drain & power drain caused by knocking slightly decreased
Changed the threat's aggression on hard. It wasnt really strictly a buff or a nerf, so...
Bug Fixes
Broken Nightmare's "special mechanic" now only appears on hard. This is how it was meant to be, but Im a little bit stupid and forgot to make it only activate on hard. Oops.










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