Game
Five Nights at F***boy's: The Gold ol' Days (KE0)
2 years ago

v1.0.5 Released!


Wowie! A new update that does things! So cool...

List of fixes:

  • Fixed Repair Kits dropping before you unlock them.

  • Fixed the Giant Rat having grammar... mostly.

  • Added clarification that the Heart Pick only affects skills.

  • Mayan Treasure description is now more accurate and specific.

  • Ripples should hopefully now properly despawn when you fail to catch a fish.

  • Fixed a few mistypes.

  • Hopefully fixed several effects lingering outside of battle.

  • Fredbear can no longer become real.

  • Removed Withered Gromit.

List of Changes:

  • Most story bosses are now harder than before. I've had people tell me the game is too easy, so there you go.

  • Shadowy Response: Now hits back for only 2x the damage. Some bosses also now take more or less than that amount depending on who they are.

  • Nightmare Awakening: Now deals only half the amount of damage it dealt before. This may change in the future, but for now it is the way it is.

  • Master Endo: No longer halves damage for 3 turns at the start of battles. Master Endo DEF increased from +60 to +90.

  • Rat Pick: Chance to not consume SP increased from 10% to 40%.

  • Slayer Pick: ATK decreased from +150 to +140. I know, devastating news, for sure.

  • Gambler Pick: Now also increases CRIT chance by +12%.

  • Soda Bowl: SP Regen decreased from 4% per turn to 3%. Soda Power decreased from +50% to +25%.

  • Sol Badge: Effect changed from 15% damage cap for 3 turns to 50% damage cap for the entire battle.

  • Rainbow Badge: No longer affects Pain Magnet or Stun. Didn't even really change how Stun works, anyways.

  • First Dart: CRIT chance increased from +24% to +30%.

  • Pizza Whole: Holding limit changed from 25 to 5. Bonnie made this change, not me.

  • All items with a hold limit of 25 now have a hold limit of 20.

  • Added Evil Goblar.



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