Wowie! A new update that does things! So cool...
List of fixes:
Fixed Repair Kits dropping before you unlock them.
Fixed the Giant Rat having grammar... mostly.
Added clarification that the Heart Pick only affects skills.
Mayan Treasure description is now more accurate and specific.
Ripples should hopefully now properly despawn when you fail to catch a fish.
Fixed a few mistypes.
Hopefully fixed several effects lingering outside of battle.
Fredbear can no longer become real.
Removed Withered Gromit.
List of Changes:
Most story bosses are now harder than before. I've had people tell me the game is too easy, so there you go.
Shadowy Response: Now hits back for only 2x the damage. Some bosses also now take more or less than that amount depending on who they are.
Nightmare Awakening: Now deals only half the amount of damage it dealt before. This may change in the future, but for now it is the way it is.
Master Endo: No longer halves damage for 3 turns at the start of battles. Master Endo DEF increased from +60 to +90.
Rat Pick: Chance to not consume SP increased from 10% to 40%.
Slayer Pick: ATK decreased from +150 to +140. I know, devastating news, for sure.
Gambler Pick: Now also increases CRIT chance by +12%.
Soda Bowl: SP Regen decreased from 4% per turn to 3%. Soda Power decreased from +50% to +25%.
Sol Badge: Effect changed from 15% damage cap for 3 turns to 50% damage cap for the entire battle.
Rainbow Badge: No longer affects Pain Magnet or Stun. Didn't even really change how Stun works, anyways.
First Dart: CRIT chance increased from +24% to +30%.
Pizza Whole: Holding limit changed from 25 to 5. Bonnie made this change, not me.
All items with a hold limit of 25 now have a hold limit of 20.
Added Evil Goblar.
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