Game
Toadie's Adventure
8 years ago

v1.02 released


​Hello everyone!

Released version v1.02! Mostly bug fixing, but the discovered bugs were pretty major ones. Also some difficulty tweaks around a boss fight and such.

Changelog:
-Fixed some major bugs that occurred when using certain attacks and triggering cutscenes
-Fixed a frequent bug where the interaction arrow would remain above Toadie
-Fixed a bug where a certain boss could go out of bounds
-Buffed King Wamme boss fight: Main projectile attack stronger, added shockwaves for certain moves, made his smaller heads have more HP, and generally upped the difficulty on Hard+Brutal difficulty (also slightly harder on Easy and Normal, but hopefully not too much!)

-Felix



0 comments

Loading...

Next up

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Why walk when you can jump?

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!