I consider the game fully done with this update.
Don’t expect any major updates from now on. :3
And this took a lot longer to release than I expected
Changelog:
Added OS X port (please report any anomalies)
Added Endless Mode and online leaderboards for it.
Smoothed out camera when moving over the edge of a level or using stairs
Several minor, unnoticeable changes in the code (Don’t take my game code apart. Please.)
No more wonky collision behavior like this (I think)
When you are in a 1-tile-high gap, you can no longer stand up
New achievements: It’s over 1k and Master Collector
Added a new character, linked to that achievement
Changed the save data format; old save data will automatically be converted upon the first startup
The reference file for custom characters has been updated
Removed unnecessary libraries from game code
The player list will no longer be updated every time you open the character selection
“Toaster-Check”: If the game is running below 50FPS (usually 60FPS), the game will slowly reduce graphics settings to try to improve performance
Music is now loaded in a separate game thread
Replaced ‘nothreadedsaving’ argument with ‘singlethread’ argument; GJ-Thread is excluded from this argument
Removed a possibly game-breaking password… Could definitely crash the game.
Probably something else I forgot about…
v1.1.1:
Player selection now properly updates when a new character is unlocked
Also:
Now that the game is finished, I decided to hold a little contest…
The first person to get every achievement (or to meet their requirements) in 1 run of the game and send me a video recording (screen recorded, not with a camera) of that, will get the chance to have ANY message they desire in the game, in any place they want to have it (limited to 511 bytes; no inclusion in existing cut-scenes; I reserve myself the right to censor any part of it.).
Preferably via YouTube link on Twitter (@DPlayer234 ), not in the game’s comment section.
Extra points for creativity. Go ham and share the challenge…
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