Game
FNF: SPOOKY MIX
1 month ago

v1.1.2 (for mod packs only) and v1.1.1 are out now! These patches include better compatibility with other playable character mods through JSON patching and fixes for some of the bugs that arose in v1.1.0.


v1.1.1 Changelog

  • [MOD PACK] Now uses JSON Patching which allows for better compatibility with other playable character mods that also use JSON Patching

  • [MOD PACK] Beating a song now unlocks all Alt Instrumentals for it that are listed in the metadata (Works automatically with other playable character mods as long as those mods don't override the song scripts)

  • [MOD PACK] Cocoa (Pico Mix) and Darnell Erect are no longer missing in Freeplay

  • [MOD PACK] Default mixes are now available as Alt Instrumentals for Pico Mixes (including songs from Pistop 2)

  • [MOD PACK] Tankman's ugh animation is no longer cancelled by his notes in Ugh (Spooky Mix)

  • [MOD PACK] Pause Menu "Artwork" credits are now defined in the song metadata (as "modArt") rather than in a giant chain of if statements in the Pause Menu script (Works automatically for any song if "modArt" is included in the song's metadata)

  • [EXECUTABLE] Updated Adjust Color shader to look the same as it does in Funkin' v0.6

  • [EXECUTABLE] Rim light character shader has been added to Week 7's Erect Stage

v1.1.2 Changelog (Mod Pack Only)

  • A script error no longer pops up when opening the pause menu on certain songs

  • Updated credits to include LeGooey under Pixel Art and Programming

  • Removed an intro text



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#FNF #FridayNightFunkin #FallGuys

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop