Game
Five Nights at Freddys: The Horrors of '87 (A Five Nights at Freddy's 2 Reimagining)
2 years ago

v1.1.2 has released fixing the fact bonnie taking your mask didn't matter and puppet taking your monitor didn't matter




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One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

I'm Making a Doom Mod Using the Sourcecode of Metadoom

I don't think he's supposed to be here

He can Not Sense has no Sense

Possible Update?

The Enemies So Far, Some have been redesigned from the original MetaDoom

Games already looking better than the OG

The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly

Giving You all a screenshot

A Monochrome Memory