Game
Undertale - Improved

2 months ago

v1.1 - Content+ Update:


April 3rd - Big Update:

FIXES:

  • Loads of text improvements regarding Sans' speech in his dinner "date" and Alphys trying to guide you in the CORE have been re-organized.

  • Loads of Mettaton's text have been massively improved in order to match up with the proper speech pattern.

  • Various instances of text from Alphys' notifications in Undernet have gone through a few adjustments. (e.g: Alphys pinging Papyrus is now blue).

  • Fixed that one string of Alphys replying to Papyrus to say "ALPHYS added a reply." instead of "ALPHYS updated status."

  • Fixed an oversight regarding the singular Madjick and singular Knight Knight enemies in The CORE showing up as two monsters instead of one.

  • Madjick and Knight Knight have proper sprites when they're about to fight the player in the overworld.

  • Finally fixed the issue regarding Hotland's Elevator tiles having a higher layer priority than Hotland's tiles.

  • Massively improved the collisions in Muffet's Lair.

  • Re-organized the text for the Purple Painter Cat NPC in New Home's City area.

  • Fixed inconsistencies regarding Hotland's and CORE's Tilesets.

  • Fixed a few rooms in Hotland for having really old collision from 2023.

  • Fixed issues with Mettaton's Cooking Show Play, as the sprite is no longer abruptly cut off.

ADDITIONS:

  • Added 3 new rooms to the game. (Well, technically 2 new ones, as the third one is restoring another unused room from the game).

  • Re-added CORE's "Fire Pit" area, as it had initially been replaced with a basic-looking "Control Room" that once referenced DFC. (Don't Forget Connected)

  • Added a proper Control Room for the CORE, fully overhauled (Fully interactable, along with an unique call from Alphys!)

  • Added a not-so-secret room in Hotland you can come across in the room under the place where the Burnt Pan is located. (References another scrapped room from Undertale's Art Book).

  • Restored an unused room in Waterfall called "room_water16A", but since Temmie Village already exists, it has been renamed to "room_water17A". (You can find it somewhere, where the Crystals glow bright...)

  • Added proper (genocide-exclusive) dialogue for the "Fancy Room List" Sign in MTT Resort.

  • CORE's Final Elevator before reaching New Home has been overhauled with better decoration.

  • Re-added an unused Savepoint in Hotland that originally belonged 2 rooms away from the MTT Resort.

  • The "secret" room in Hotland where you can find the Stained Apron now has a proper layout that demonstrates the "Broken Elevator" to be visibly broken.

  • Restored unused 'Girder Tiles' that were originally meant to appear outside of Hotland's Left Floor 2 (LF2)

  • There is now proper genocide-exclusive dialogue for one of the 'bug-catchers' in Waterfall to have gone missing. (Only one of them disappears).

  • Re-added the infamous unused Horse Stable in Waterfall, located in Napstablook's farm.

  • The Old Froggit in Abandoned Town from the Ruins now has 1 additional string of dialogue, properly ending its dialogue instead of an abrupt ending of its speech.

  • Added a black-colored variant of Hotland's Fire pipes, as the brown-colored one was the only one that existed.

  • Added a tiny fade-out from Hotland's tiles as a 'proper transition' to Muffet's Lair Tiles.

  • There are now additional decoration tiles for Alphys' walls in her lab.



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