Fixed an issue where Hand Unit could disable an already disabled door.
Changed the camera scrolling to use a new extension replacement.
Miniscreenas have been altered, and they will always be transparent on every difficulty. Their transparency on each difficulty is as follows (lower % = more visible)'
The Power Drainage buff in V.Hard Difficulty has been reverted, resulting in an ~8% increase in power
Easy: ~70%
Normal: ~60%
Hard: ~50%
V.Hard: ~40%
Shock Delay fixed, as well as the 1/6th second cooldown removed.
Door animation speeds have been doubled.
Fixed some settings not loading upon bootup until opening the Settings menu.
Next up
IM SO GOOD AT VASLORANT
my bad chat apparently i am silly. if you see this popup just click okay and keep playing
GUESS WHO IS THE LOWRANK
i think its decided (im already done the update anyway)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Family band complete!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
not the greatest house, but it's a house! :D
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
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