Added Aggressive
Added Long Nights (Extends nights to 8 minutes, power changes to 150%)
Nerfed Power
Aggressive Changes:
Snail Kitty: Kills when his music box is at 30
Alien Kitty: When he jumpscares you he will add 16 to the temp instead of 8
Professional Kitty: Makes no sound cue
Costume: Kills when his progression is 200 (He kills at 255 progression normally)
Freddles: When you get rid of one it wont add +2s to their kill timer
Withered The Bird: The music box winds up slower
Withered Joan-zy: Makes no sound cue
Withered Markito: Appears more often
Green Jack o Chica: Instead of waiting until the temp is 85 or above to start getting more aggressive depending on temp, she will instantly get more aggressive depending on the temp even if its only 80 degrees
Next up
removed all profile posts cuz bored :long_skull:
art comission.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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