Night 3 Added
??? Added
Character AI slightly reworked
Character speed increased on all nights
Added ability to stall Foxy and ??? by watching them on the cameras
Foxy run audio removed
Foxy now takes an extra second to reach the door
Camera interrupt static reworked
Fixed Foxy jumpscaring player while already being jumpscared by another character
Updated camera button visuals
Updated positions of camera buttons
Updated night transition screen
Updated main menu theme (again)
Fixed Main Stage camera bugging when under a certain circumstance
Fixed door control sprites not displaying the "powerout" versions during powerout
Foxy now waits to run on her 3rd phase instead of her 4th if Bonnie is in the hall
Added door sounds for characters
Next up
Watch the vents!
What could this be?
Don't get sprung!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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