本次更改與跟新內容:
New demo’s content
1.Frisk經過Sans時不會受到傷害;困難模式不更動。
Frisk go in to sans will not get damage,but in hard mode, chara still be damaged when sans’s eye fire color change to white.
2.Frisk能力時微調整。
Slightly modify Frisk’s control value.(!?)
3.Sans增加攻擊招式、自動攻擊與AI調整。
Build new AI and skill to Sans!!
4.場地明亮度微調整。
Light source adjustment.
5.遊戲界面與操作調整。
Change game menu and control ways.
6.測試階段的2P模式刪除。
Delete 2P mode, but still can play at v1.3.
7.Sans遊戲模式決定不繼續製作,如果以後有機會,我會想把故事的部分做好、Chara故事線創作、或是增加Undyne對戰。
Delete sans mode,and i decide to make genocide story come better and more,or maybe add undyne mode in future.
以上問題都是針對多數玩家的留言做修改的~
觀看數從去年11月到今年4月已經累積到快1.3萬了,真TM可觀…
我真的想都沒想到這彌補遺憾用的二創能這麼多人玩m(_ _)b。
Thank you so much for you guys to play this games,I know it’s not perfect and so many design is unusual, but i will do my best to make this game being better~! “m(_ _)b”
![5d0a9ad9a8e8c.gif 5d0a9ad9a8e8c.gif](https://i.gjcdn.net/public-data/fireside/posts/4/248/306748/media/5d0a9ad9a8e8c-isssyk3n.gif)
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