Hey, everyone!
After a long time of working on this update over the past 2 weeks, I can say that it's finally finished and released to the public! I really hope you all will enjoy what this version of the mod has to offer this time.
==============
FIXES/CHANGES:
==============
Fixed an issue regarding Frisk's sprite being able to be seen 1 inch offset to the conveniently-shaped lamp in Snowdin. (Reported by Elasmo)
Fixed a tileset issue at the "Switch Hidden Under Snow" puzzle room in Snowdin where the new area beside it had no proper outlines around it. (Reported by Elasmo)
Fixed a tileset issue at the Colored Tiles Puzzle in Snowdin where the new version of the bridge didn't have a proper outline on its left side, along with the top of it not being attached to the bridge. (Reported by Elasmo)
Fixed a tileset issue in the Ice XOXO Puzzle room in Snowdin. (Reported by Elasmo)
Fixed a few incorrect tilesets being placed behind the Tiny Doghouse in the Snowdin Poff Zone room. (Reported by Elasmo)
Fixed an issue regarding the cyan waterfalls in Waterfall having completely different outline placement compared to the tiles, and regular waterfalls not lining up with its proper tileset. (Reported by Elasmo)
Fixed an issue regarding the lack of proper tile outlines under the floor outside of Hotland's Right Floor 3. (Reported by Elasmo)
Fixed an issue regarding a few CORE tiles not illuminating properly in the bright white light. (Reported by Elasmo)
Fixed an issue regarding Sans' faces in the True Pacifist Battle cutscene NOT being transparent when tied up by Flowey's vines. (Reported by Elasmo)
Fixed a line of dialogue in the Asriel fight that used to say "was" instead of "is" in "* The true final battle was finally beginning." to "* The true final battle is finally beginning.". (Reported by Elasmo)
Fixed an incorrectly-colored tileset that was unknowingly placed under a tree near the Ice Dispenser in Snowdin Town. (Reported by Elasmo)
Fixed an issue where if Frisk interacted with Toriel while still hiding behind the pillar, she would talk with the "regular" interaction text instead of her own voice sfx. (Reported by Elasmo)
Fixed an issue regarding the game being able to crash when activating all 3 switches in the Hotland Conveyor puzzle room BEFORE getting interrupted by Alphys giving you a phone call. (Reported by Elasmo)
Updated the sprite of the barrier door to actually include double-doors before getting introduced to The Barrier.
Fixed the sprite of Frisk shaking Sans' hand when meeting him, as their hair during those sprites happened to be 1 pixel bigger than their actual hair length.
(Hopefully) Fixed a bug where Toriel would suddenly repeat an interaction string from the Abandoned Town in the Ruins.
Froggit's dialogue of them telling you about Borders is no longer locked away by being a console-only feature.
Made a few adjustments regarding the Conveyor Belt speeds in Hotland, due to the original speed being able to cause a few game-breaking bugs.
The Coffins in New Home have been updated with better collision hitboxes.
Fixed an issue regarding the boxes in Toriel's Basement getting in the way too much in terms of collision.
Made some well-deserved adjustment fixes on Toriel's Basement Tiles, as the old collision used to get in the way of the player a bit too much.
Fixed an issue regarding the main menu screen using Flowey's Background not having the gray wall line be extended all the way over to the bottom of the screen.
Reverted the Colored Tiles Puzzle Room in Snowdin back to its original design, but with better changes that differentiates itself as a better version than the original.
Fixed Alphys' Overworld Mouth sprite when facing to the left to match with the rest of her design.
Updated Frisk's Left and Right sitting sprites to the unused ones featured in Undertale's Kickstarter.
Removed Harlow from the game as a Waterfall easter egg and replaced them with an unreachable Echo Flower, due to not supporting the Don't Forget project any longer.
(And, it made no logical sense for them to be there which would imply there are 2 humans in the underground).Removed the mirror reflection in Alphys' Lab due to it not only being unsupported, but also a cause to a lot of bugs... It's now back to being a regular foggy mirror. Sorry!
==========
ADDITIONS:
==========
Redesigned Undyne's sprites in its entirety to match with her accurate design in her portrait sprites. (She's gotten a new hairstyle and mouth!)
Sans now wears a visor when selling "Fried Snow" in Snowdin, or when selling "Hot Dogs" in Hotland.
Frisk now has a visible set of sprites when doing the Genocide Route.
A new layout has been given to the Flowey rooms, which now includes a variety so you can tell the difference of which room you're in. More on this below:
There is now a proper sprite for the Big Ruins door right before leaving.
Replaced the usual "End Door" into a big one as well (For logical reasons).
Added brand new mini-icon sprites for the game's menu. There are now proper icons for your ITEM, STAT and CELL tabs! Also features a slightly bigger sprite of them when viewing their own perspective pages.
Added mini HP/ATK/DEF/LV sprite icons when viewing your STAT page.
Added a Savepoint icon that will now show up at the bottom right corner when saving your game. (It even turns yellow when saving!)
The game's window will now finally position itself perfectly at the center of your screen upon launching it!
Added additional credits under the original one at the menu screen about the mod you're playing. (Also comes with a tracker that will keep up with whatever year you're playing the game in!)
At the main menu screen, you are now able to see which version number of the mod you're playing. (v1.5.0)
Added 2 Royal Guard Statues right outside Asgore's Throne Room to fit in with New Home's theme of "Royalty". (They are actually unused sprites that Undyne used to have at the beta version of the game!)
Added Proper "Bridge Support" tiles for the 'Undyne Bridge Chase' in Waterfall, as it made no sense for it to originally be held up by absolutely nothing underneath it.
Added a proper reaction to Toriel witnessing you killing the very first Froggit and saying something about it in the Ruins.
The Umbrella Box in Waterfall now disappears and the sign changes its text if you're on Genocide.
The Watercooler in Hotland now disappears if you're on Genocide.
Added Genocide-Exclusive text for when interacting with the tough-looking branch at the beginning of Snowdin.
Added a proper background set for the Snowdin XOXO Ice Puzzle.
Added unique text and genocide-exclusive text when interacting with the Flowerbed at Waterfall's Trash Dump area.
That is all that this build has to offer, and it certainly was a lot of fun turning what was originally meant to be a small little update into something so big! If there are any bugs you may encounter in this version of the mod, please don't hesitate to tell me about it here, or reach out to me via Discord!
With all of that said, thank you for supporting Undertale: Improved!














1 comment