# Features
- Show ranks in match loading/match finished screens.
- Replace players with bots if they do not connect to the game.
# Fixes
- Matchmaking fixes.
- Better networking problems handling.
# Balance
- Reduced weapon/character levels needed for customization.
- Reduced level requirements for unlocking new game modes.
Weapons:
- Spread Shooter:
+ Projectiles size increases over traveled distance
+ Spread reduced by 60%
+ Projectile speed increased 15 to 20
+ Projectile range increased 20 to 25
+ Projectile damage 10 to 30
- Sniper Handgun:
+ T6 talent Reload speed 50% to 45%
- Laser:
+ Base Damage increased 1 to 3
+ Takes longer to stun
+ Added overheat mechanic
- Minigun:
+ Pushback force reduced to its original value
- Thunder Sniper:
+ Base damage reduced by 30%
+ Headshot damage multiplier increased 2x to 3x
+ Reload time 2s to 3s
Starter Weapons:
- Flame handgun:
+ Base damage reduced by 50%
- Vortec Handgun:
+ Talent rework
- Lightning Handgun:
+ Talent headshot damage increased 130% to 250%
+ Talent range increased by 60% to 80%
- Impact Handgun:
+ Fire projectile talent reduced fire effect reduced by 50%
+ Ice projectile talent reduced ice effect reduced by 50%
- Sniper Handgun:
+ Reload speed 25% swapped with Range 25
Characters:
- Grouch:
+ Base health increased 40 to 55
- Succubus:
+ Base Health decreased 100 to 50
+ Overheal increased 30 to 50
+ Special Ability use range decreased 20 to 10
+ Starting armor removed
+ Base move speed increased by 45%
- Freya:
+ Base health increased 50 to 70
+ Base overheal increased 20 to 40
- Doggo:
+ Base health 150 to 130
+ Base overheal 150 to 75
+ Special ability cooldown 10s to 16s
+ Special ability duration 3s to 1.4s
+ T5 starting talent(Max Health 20) swapped with 3rd slot (Armoring 100%)
+ T5 Armoring 100% replaced with Reload speed 10%
0 comments