Modding & Challenge stuff at the bottom of the post
-every kill timer gets stalled from the start instead of halfway through onward
-Static goes away faster
-Dealing with Foxy stalls Bonnie & Sugar and is more effective at stalling Kitty kill timers
-Dealing with sugar stalls Dugs kill timer
-Dug briefly stalls kill timers after leaving
-Shadow Lockjaw can be 0 Framed
-Shadow Lockjaw briefly stalls kill timers after leaving
-night 8 character movement gets stalled by dug
-night 7 has a little bit more battery
-Dealing with Shadow Lockjaw or Dug will briefly stop Lockjaw's movement progress
(all the stalling makes the game less combo based)
Post night 6 stuff:
Fixed gamma adjustment showing ui in Nightmare Night
Added grind mode in custom night
Challenge Reworks:
-Fake Spring Bonnie -> Double Spring: spring bonnie has to be dealt with twice before fully leaving
-Rechargeable now always has the battery on the desk, battery goes down 8 times fater instead of 10, and you only have 8 batteries
-Pesky Foxy Flashes 18 -> 16
-Dark Night Flashlight size increased by 20%-Progressive max ai 23 -> 22
-Cam 05 button moves slower
Modding (Beat night 8 to unlock):-buster cam renders can now be modded to whatever png you want
by going to custom night -> MODS -> Buster Mods
(Example mod on the game page)
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