Game
The Return To Freddy's 2: Reworked
3 months ago

v3.1.0
Reworked Challenges + Minor Modding Support


Modding & Challenge stuff at the bottom of the post

-every kill timer gets stalled from the start instead of halfway through onward
-Static goes away faster

-Dealing with Foxy stalls Bonnie & Sugar and is more effective at stalling Kitty kill timers
-Dealing with sugar stalls Dugs kill timer

-Dug briefly stalls kill timers after leaving
-Shadow Lockjaw can be 0 Framed
-Shadow Lockjaw briefly stalls kill timers after leaving
-night 8 character movement gets stalled by dug
-night 7 has a little bit more battery
-Dealing with Shadow Lockjaw or Dug will briefly stop Lockjaw's movement progress
(all the stalling makes the game less combo based)

Post night 6 stuff:

Fixed gamma adjustment showing ui in Nightmare Night

Added grind mode in custom night

Challenge Reworks:

-Fake Spring Bonnie -> Double Spring: spring bonnie has to be dealt with twice before fully leaving

-Rechargeable now always has the battery on the desk, battery goes down 8 times fater instead of 10, and you only have 8 batteries
-Pesky Foxy Flashes 18 -> 16
-Dark Night Flashlight size increased by 20%

-Progressive max ai 23 -> 22
-Cam 05 button moves slower
Modding (Beat night 8 to unlock):

-buster cam renders can now be modded to whatever png you want

by going to custom night -> MODS -> Buster Mods
(Example mod on the game page)



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