Game
The Return To Freddy's 2: Reworked
8 days ago

v3.1.0
Reworked Challenges + Minor Modding Support


Modding & Challenge stuff at the bottom of the post

-every kill timer gets stalled from the start instead of halfway through onward
-Static goes away faster

-Dealing with Foxy stalls Bonnie & Sugar and is more effective at stalling Kitty kill timers
-Dealing with sugar stalls Dugs kill timer

-Dug briefly stalls kill timers after leaving
-Shadow Lockjaw can be 0 Framed
-Shadow Lockjaw briefly stalls kill timers after leaving
-night 8 character movement gets stalled by dug
-night 7 has a little bit more battery
-Dealing with Shadow Lockjaw or Dug will briefly stop Lockjaw's movement progress
(all the stalling makes the game less combo based)

Post night 6 stuff:

Fixed gamma adjustment showing ui in Nightmare Night

Added grind mode in custom night

Challenge Reworks:

-Fake Spring Bonnie -> Double Spring: spring bonnie has to be dealt with twice before fully leaving

-Rechargeable now always has the battery on the desk, battery goes down 8 times fater instead of 10, and you only have 8 batteries
-Pesky Foxy Flashes 18 -> 16
-Dark Night Flashlight size increased by 20%

-Progressive max ai 23 -> 22
-Cam 05 button moves slower
Modding (Beat night 8 to unlock):

-buster cam renders can now be modded to whatever png you want

by going to custom night -> MODS -> Buster Mods
(Example mod on the game page)



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3.0.6

One of these is not like the others

So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one

Retextures by my friend: @MeikoHiya

Out now!

1,000 followers!

Patch 3.0.3

Hello! I've been very busy for the last couple weeks with work and modeling stuff! I'm looking forward to showing you some actual game footage and some cutscenes I've made!

Okay, bye bye!

Technically reworked was shown on TheBones5's YouTube channel