Game
Bad Night At Badwater
10 months ago

vBNAB UPDATE NEWSv


Hi, SwagMulah44 here.

I wish that were my name, but sadly, I am stuck with Aaron.

For those who only care about progress: It's roughly 15%-20% done. Bye!

Now to the last 5% of you:
I have decided to write up a post for 2 reasons

1. Reassurance that the update is not delayed, cancelled, or any of those icky terms.
2. I want to talk about what's lined up for it.

Firstly, and probably most importantly, every character will receive some sort of overhaul. Their core mechanic will not change, but how they function, and especially their relationship with RNG will be dramatically changed. I will be putting more time and testing into their mechanics in order to ensure that they are both difficult to predict and fun to play against. For the sake of a surprise, I will not elaborate much on what exactly will change. But I will assure y'all that dying to bad Spy RNG will (hopefully) become a thing of the past.

On top of this, balancing changes such as the removal of the generator in place of a better cart system are well on it's way.

Second, the graphics will be getting a full overhaul. The UI in menu and game will both be modified to be easier on the eyes. No longer will all graphics come from google images getting blended in paintnet. Speaking of blenders, all graphics ingame will be created in Blender with this strange new invention called "effort" (????)

And finally, replayability & accessibility. I'll be adding a far easier and a far harder difficulty, a time trials mode, an endless mode, among other things.

This is all I'll tell y'all for now, chances are that later down the line I'll make another post like this once ideas become more fleshed out.

With that being said, thank you for reading!



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