Game
A Maze Inc.
12 years ago

Vector Man


I have finished determining the trophies. There are 8 categories of trophies, 3 in each category, for a total of 24 unlockable trophies

The trophies in a particular category are variations of their siblings. So that means my art task for right now is to create 8 sets of vector graphics that I can use to build the 24 different trophy graphics from. So far I have 4 out of 8 sets completed. Here’s some of the vectors (keep in mind these are early stage works-in-progress):

5d0c55cef054c.png


0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Art made for my friend @ungerbibs . Much love for this <3

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

for the past 2 days I finally made the first demo build of shurugami

you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507

tell me what you think!

#rpg #indiedev #pixelart #screenshotsaturday

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<