Game
A Maze Inc.
12 years ago

Vector Man


I have finished determining the trophies. There are 8 categories of trophies, 3 in each category, for a total of 24 unlockable trophies

The trophies in a particular category are variations of their siblings. So that means my art task for right now is to create 8 sets of vector graphics that I can use to build the 24 different trophy graphics from. So far I have 4 out of 8 sets completed. Here’s some of the vectors (keep in mind these are early stage works-in-progress):

5d0c55cef054c.png


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

So here's the first of the zodiac signs i will make for the next weeks.

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.