Game
Drive
6 years ago

Vehicle Physics


I'm trying to find good values to make Unity integrated wheelcollider system work fine. After trying hundred of values I finally decided to make my own wheel physics. I don't know if I'm gonna make it work but I'll try. If I can't make them work I'll use integrated physics.

So I started with suspensions :

giphy.gif

Yeah It's quite jumpy. This is undrivable so I need to fix this.

And after some ajustements, I got this :

giphy1.gif

Much better.

I need to do some other minor improvements on the suspensions (the car can't jump for the moment because wheels are snapped to the ground).

That's all for suspensions !

I'm also working on volumetric clouds for the environment :

volumetricclouds.png


0 comments

Loading...

Next up

Messing with shaders

Here's a sneak peek of the time trial demo coming out soon.

Showroom where you can modify your car (a little bit too overexposed in the back).

New showroom

Basic car customization

Beginning of the map

Taking corners with custom vehicle physics

New car paint shader

Drive 1.0.0, an unfinished development build primarily showcasing the driving mechanic and potentially gathering feedback on how the vehicle handles. The game may be updated in the future.