I'm trying to find good values to make Unity integrated wheelcollider system work fine. After trying hundred of values I finally decided to make my own wheel physics. I don't know if I'm gonna make it work but I'll try. If I can't make them work I'll use integrated physics.
So I started with suspensions :
Yeah It's quite jumpy. This is undrivable so I need to fix this.
And after some ajustements, I got this :
Much better.
I need to do some other minor improvements on the suspensions (the car can't jump for the moment because wheels are snapped to the ground).
That's all for suspensions !
I'm also working on volumetric clouds for the environment :
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