2 years ago

🚨Vending Vance Has Updated the Shop!🚨

Pokémon and Zelda packs have entered the Shop!

Get 'em while you can! They'll leave the Shop on November 29th.




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This week's Fan Art Friday celebrates Stardew Valley! Accept the quest in your quest log to get started.

Our quests celebrating @OperaGX ’s Maximum Load end tomorrow! Don’t miss your chance to step into the wardrobe and guide PC Man through a satisfying install.  🥵 Play Maximum Load here: https://bit.ly/maximumload

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

Happy Devruary! Devruary Day 18 celebrates @lazyguygames ! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

This week's Fan Art Friday celebrates Pokémon! Accept the quest in your quest log to get started.

Happy Devruary! Devruary Day 19 celebrates @AlexAugerDev-Z ! He's a game dev behind MULTIPLE retro-style fan games! We also have a question for the devs of Game Jolt: How do you deal with burnout?