Fixed skidding animation in Hell Zone
Music no longer plays after beating Scorched Marble
The part with Amy has been updated to be more like Sonic CD
Quality of life improvments.
Next up
Project Immortality Final Demo Teaser.
( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )
I know I said last post would be the last one. But I just wanted to say that demo 3 will include some updates to the sonic and amy sections. ( Image is of a resprite of the end of the sonic section )
Fine, here are screenshots from demo 3.
Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards
A metal sonic animation... coming soon
( A concept to what would have happened if Metal Sonic survived the stardust speedway race, and was not brought back by eggman )
Ok, last post on this game for a while ( Also this will be Tails first stage )
Also a little update to the warning screen ( It now clarifies more of the games content, a majority of which have been in the past demos )
For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1
Out of context image from the start of the Tails part
Did a test animation to see how well I could animate classic sonic
Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)










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