Fixed a bug that would occur where the drowning theme continues to play at the end of the sonic part
Fixed the bug where sonic would start his special stage in his super forms color palette
Amy can no longer move left or right while charging up a spindash
Amy's run animation now plays faster
Fixed a bug where rings in Unknown Zone would not be collected
Fixed a bug where a attack in the Metal Sonic boss fight would not work
Hopefully fixed the bug that caused a softlock in Amy's special stage ( that issue was found by Duncachi when he streamed the game yesterday )
Added the ability to skip to the Amy section from the warning screen
Fixed issue where Amy's special stage would stay stuck when time was up
Next up
Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now
Fnaf 3 if it had some elements from Fnaf 4
( Also should clarify this is not for a actual game, it was just a little thing I coded for fun )
I know I said last post would be the last one. But I just wanted to say that demo 3 will include some updates to the sonic and amy sections. ( Image is of a resprite of the end of the sonic section )
A metal sonic animation... coming soon
( A concept to what would have happened if Metal Sonic survived the stardust speedway race, and was not brought back by eggman )
Ok, last post on this game for a while ( Also this will be Tails first stage )
For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1
Also a little update to the warning screen ( It now clarifies more of the games content, a majority of which have been in the past demos )
Progressing very slowly. Also here are a few comparisons of the current stuff with the updated stuff that the tails demo will include.
Ok something is wrong here.
Random frame from the intro of Sonic Adventure
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