Game
Cyren Bay 315
10 years ago

Ver Beta 0.2.0 Development Test (Mac/Win)


I manage to re-create my Cyren Bay with Unity3D 5.3 with the same contents, the story has not advanced to the 2nd day yet but I did a few things like a new music for the office elevator, spell checking and rephrasing on my own. With the Unity engine, the game should be more stable (and I have more freedom than using a specific VN engine, more possibilities, and control). Here is a list of what’s happening:

  • Created with Unity3D

  • BGMusic not yet balanced and mastered (still will have revisions)

  • No crossfade between BGMusic

  • Save can be done at the end of each day (Currently, only 1 save)

  • Proofread was using a software help

  • More updates coming soon on the next build



0 comments

Loading...

Next up

Werehog transformation process. #sonicunleashed

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Snacktime

Someone seems to be a little angry

Updated combat system

【SEIZURE WARNING】

This is what it feels like to be a green slime in Terraria. :'<

(I accidentally paused the recording before painting the first temporary face. Whoops! xP)

Music: Dainumo - N8TURE