Game
Cyren Bay 315
10 years ago

Ver Beta 0.2.0 Development Test (Mac/Win)


I manage to re-create my Cyren Bay with Unity3D 5.3 with the same contents, the story has not advanced to the 2nd day yet but I did a few things like a new music for the office elevator, spell checking and rephrasing on my own. With the Unity engine, the game should be more stable (and I have more freedom than using a specific VN engine, more possibilities, and control). Here is a list of what’s happening:

  • Created with Unity3D

  • BGMusic not yet balanced and mastered (still will have revisions)

  • No crossfade between BGMusic

  • Save can be done at the end of each day (Currently, only 1 save)

  • Proofread was using a software help

  • More updates coming soon on the next build



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698