I manage to re-create my Cyren Bay with Unity3D 5.3 with the same contents, the story has not advanced to the 2nd day yet but I did a few things like a new music for the office elevator, spell checking and rephrasing on my own. With the Unity engine, the game should be more stable (and I have more freedom than using a specific VN engine, more possibilities, and control). Here is a list of what’s happening:
Created with Unity3D
BGMusic not yet balanced and mastered (still will have revisions)
No crossfade between BGMusic
Save can be done at the end of each day (Currently, only 1 save)
Proofread was using a software help
More updates coming soon on the next build
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