Game
Cyren Bay 315
10 years ago

Ver Beta 0.2.0 Development Test (Mac/Win)


I manage to re-create my Cyren Bay with Unity3D 5.3 with the same contents, the story has not advanced to the 2nd day yet but I did a few things like a new music for the office elevator, spell checking and rephrasing on my own. With the Unity engine, the game should be more stable (and I have more freedom than using a specific VN engine, more possibilities, and control). Here is a list of what’s happening:

  • Created with Unity3D

  • BGMusic not yet balanced and mastered (still will have revisions)

  • No crossfade between BGMusic

  • Save can be done at the end of each day (Currently, only 1 save)

  • Proofread was using a software help

  • More updates coming soon on the next build



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

What you all think

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

brung back my old oc plus a new one

...they don`t have names yet tho

Levels' maps.

Made my first ever animation.

Path of Kami, running around the shrine area