Versão 5.0.5
- Foi adicionado algo que já se fazia presente no jogo Sonic Triple Trouble: Mudar para o sprite de "rolling" ao saltar em uma mola, pressionando botão de pulo.
- Sinalização das fases melhorada e level design mais justo nos segundos atos.
Next up
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
Uma referência ao Silvio Santos.
(Está presente na versão Legacy)
A new update is coming.
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
Version 7.2 is here.
-Improved Title Screen
-Better sprites for Knuckles
-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)
-New ending art
I won't be naming my games versions as "final" anymore.
I'm not android dev!










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