Amazingly late updated from me, but here’s another version of the game. Once again, got a lot more done than I originally intended, but I’m not complaining. Things are really starting to get harder now and there will surely be more to stand in your way soon enough, so I hope you enjoy the challenge. Don’t worry though, I’ll be getting to the rest of the player’s powers and abilities soon enough.
New Features:
Hacking has been sped up. Works twice as fast now.
Big Coins have been added. Worth 5 regulard coins. Coins in general help replenish your ammo for your primary gadget, though that hasn’t been implimented just yet.
Key has been added. Can be used to unlock a Key Door. Consumed on use.
CD added. Is the usual level objective. Will be dropped if the player dies. Currently not fully implimented yet.
Key Door added. Acts as a wall until the player unlocks it with a key. Will not re-lock or close once opened. Cannot be effected in any other way, but can likely be destroyed in a future update.
Security Camera’s added. Can detect the player faster than a guard. If they spot the player, they will sound an alarm. Will also alert nearby guards so long as they can see the player. Can be hacked. Once hacked, they will ignore the player.
Screenshot tool implimented, but GM:S is bugging up the captures, so it doesn’t work entirely correctly yet.
Other minor tweaks may be noticeable.
Enjoy. Be sure to comment and give any and all feedback from testing and, if you haven’t already, follow the game so you can be informed of future updates.
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