I’ve updated this version quite a bit since I posted it a couple days ago, mostly fixing some errors I came across afterwards. That and I changed a couple things too, so here’s a quick fix update of the last version with those in mind.
New Features:
Detection glitch fixed. Enemies no longer alert other enemies while dead or unconsious. Also, enemies no longer retain awareness of the player when knocked out or dead.
Crates and Barrels now allow the player to jump while they are hiding in them. They cannot throw the crate/barrel however while in midair (This is to help balance the extended freedom given to the added mobility of jumping). Metal Crates have not been changed.
Shadow mapping errors fixed. Should be working just fine now.
Other minor tweaks may be noticeable.
Enjoy. Be sure to comment and give any and all feedback from testing and, if you haven’t already, follow the game so you can be informed of future updates.
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