===Version 0.1.1 Patch Notes===
==CORE ENGINE==
Added new functionality to the game core in preparation for upcoming content.
==MERCENARIES==
=All:=
Removed Charms as a baseline equipment from Legends
Bolster:
Increased cooldown to 1 turn (Was 0)
Added Instant Cast functionality
Reduced Defense bonus
=Garen:=
Base:
Reduced Max HP to 505 (Was 598)
Skills:
Lightforged Bulwark:
Removed increased healing from Passive.
Increased Passive Defense to 15% (Was 5%)
Fixed a bug that caused the Active effect to not actually grant 20% increased armor, and only grant 15%
Radiant Rush:
Reduced damage to 4x Physical Damage (Was 6x)
Increased Stun duration to 3 turns (Was 1)
Increased Limit Gauge Cost to 2 (Was 1)
=Daniel:=
Base:
Smite:
Lifesteal reduced to 5% (Was 30%)
Skills:
Flash Heal:
MP Cost increased to 20 (Was 15)
Binding Heal:
Can no longer target the User
=Sel:=
Base:
Reduced Max HP to 312 (Was 388)
Reduced Shadow Daggers Life Steal to 1% (Was 10%)
Increased Shadow Daggers Physical Damage to 6 (Was 5)
Skills:
Dark Rejuvenation:
No longer Regenerates 8% of her Max HP each turn.
New Functionality:
All Physical damage dealt has 10% Life Steal.
=Hyria:=
Base:
Arcane Lance:
Damage reduced to 3x Spell Damage (Was 4x)
=Machwar:=
Base:
Reduced Max HP to 327 (Was 350)
Skills:
Shield Overload:
Reduced Shield amounts by 50%
=Zivian:=
Skills:
Draining Bolt:
Lifesteal reduced to 75% (Was 100%)
Transfer Bolt:
Can no longer target the User
Eternal Conflict has been reworked
New Functionality:
Zivian can never truly die. If all her allies are defeated, it is counted as a Game Over.
=Neraz:=
Base:
Class name changed to Lich (Was Necromancer)
Skills:
Sweeping Strike has been reworked.
New Name and Functionality:
Damned Strike:
Deal 6x Physical Damage to an enemy. Recoil 40% of it back to Neraz.
Animation has been updated accordingly.
MP Cost reduced to 10 (Was 15)
Cooldown removed (Was 2)
Raise Damned:
Summon now lasts 3 turns (Was 2)
Cooldown increased to 6 turns (Was 4)
MP Cost increased to 15 (Was 10)
Damned base Physical Damage increased to 17 (Was 12)
Damned can now use Neraz’s Damned Strike skill
The Damned Return has been reworked.
New Name and Functionality:
Curse of Weakness:
Curse all enemies, causing them to take 50% increased damage from all Elements for 3 turns.
==ITEMS==
=Bomb:=
Baseline damage reduced to 170 (Was 200)
Cost reduced to 80 Gold (Was 100)
=Health Potion:=
Baseline healing reduced to 70 (Was 150)
Variance increased to 20% (Was 0%)
Added chance to Critically Hit, increasing healing done
=Charm:=
Cost increased to 30 Gold (Was 20)
=Off-Hand Equips:=
Cost increased to 30 Gold (Was 20)
=The following items have been removed from the game:=
Scroll of Flash Healing
=The following items have been added to the game:=
Holy Water:
Return an ally to life with 25% HP.
=The Instant Cast functionality has been removed from most items.=
=The following items keep Instant Cast:=
Candle
Purifying Liquid
==DUNGEON=
Added the following enemies to Ley Underneath: Crystaline Golem
Replaced the floating animation on Forest Sprites to an increased breathing speed due to being difficult to click their hitbox.
Added various one-time treasure chests to Ley Woods and Jelly Overgrowth
==VISUAL/GAMEPLAY==
Party window now automatically adjusts to the party size, so no more visual bugs with Summons.
Keyboard Configuration added to Options for people who want to play with WASD instead of arrow keys.
Reworked the Puzzle Box located next to the Armory to be question based
Removed some props on the Ephilar map due to the puzzle rework
Updated Neraz’s dialogue inside the Inn due to the puzzle rework
Added brief descriptions of the Legends before you select them at the start of the game
Added brief backstories to all characters (May change at any time)
Reduced the wait time after picking a Legend to 2 seconds (Was 3)
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