Added:
-A new brick skin
-A brand-spankin’ new skin with a different hitbox and a new difficulty included!
-An achievement system to go with the skins
Fixed:
-Being able to go to the hot dog room more than once
-Being able to fall out of level 4
-The urine-colored clouds
-Made the hotdog ascend for a shorter period of time
-Made the intro sequence faster
-Pretty much just ‘Snazzified’ the intro
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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