Added:
-A new brick skin
-A brand-spankin’ new skin with a different hitbox and a new difficulty included!
-An achievement system to go with the skins
Fixed:
-Being able to go to the hot dog room more than once
-Being able to fall out of level 4
-The urine-colored clouds
-Made the hotdog ascend for a shorter period of time
-Made the intro sequence faster
-Pretty much just ‘Snazzified’ the intro
Next up
I was bored, so... ManutKat.
What you all think
I-Buki
Mio-Da!
Ibuki Mioda!
Regional Bulbasaur. #Pokemon
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Double Rainbow!!!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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