Version 0.1.4 has released with a bunch of bug fixes and adjustments, here's what's changed!
Adjustments:
Re-added Baldi's countdown and "ready or not" audio clips.
Whirlpools no longer remove items. Instead, they will now suck the player and NPCs in and teleport them somewhere else on the map!
Also adjusted the amount of whirlpools that spawn in a flood, and the strength of whirlpools.
Tweaked shaders for potentially better performance when fog is not active.
Updated to the latest version of Unity 2019 (2019.4.5f1).
Added a text prompt on the sign-in screen to enter your name if no names have been added.
Bug fixes:
Made multiple fixes to the level generator. The following changes will result in seeds changing!
All types of swinging doors should no longer be able to spawn on top of each other.
Rooms can no longer spawn at the corners of halls and other rooms. This is to fix a bug that could allow rooms to spawn, but have no connection to a hall or room. This most commonly occurred with Gotta Sweep's closet.
Fixed multiple bugs which allowed things such as lockers to spawn over windows and posters to spawn behind wall-covering objects.
Principal of the Thing can no longer get stuck inside It's A Bully while trying to send him to detention.
Stamina now recharges while inside lockersOkay so this is embarrassing... I fixed this, and then this introduced another bug, so I fixed that, which ultimately... Unfixed this and I didn't realize it until after I released the update. OOPS! Expect this to be fixed in the next update.Math Machine notebooks will now appear on the map in endless mode when they respawn, but before the new problem is solved.
The level generator will no longer connect tiles to null tiles, which are used on elevators. This fixes a bug that would allow hallways to rarely connect to the inside of the elevator.
Fixed a bug where Playtime wouldn't return to normal speed when using a Nametag while she was chasing you.
Fixed upside down locker textures.
Principal of the Thing will no longer stop running when being pushed by an outside force when using the Principal Whistle.
Fixed a missing subtitle for when notebooks respawn.
Fixed Chalkles sprite fade-in. It will now fade in from black to white, instead of from transparent to fully opaque.
Fixed Cloudy Copter continuing to blow wind even if he leaves his location to go to a party.
Skybox was supposed to render properly in the playground, but due to an oversight it's not quite right yet. A proper fix will be in the next update.
Elevators can now be exited from the inside when they are closed as a failsave if the player somehow accesses a closed elevator.
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