Version 0.10.0:
1. Started player car's event. (Work in progress)
2. Refined the sprites of the characters again to make them as flawless as possible.
3. Sped up the messages in the character creation to be instant messages, cutting the waiting time by a lot.
4. Changed the last message in the character creation to be of a more fitting introduction to the character.
5. Changed the starting apartment key item to show up in the inventory instead of being hidden.
6. Updated some plugins to have their latest versions.
7. Fixed an error in the QAudio plugin that the coder wrote "Audioa" instead of "Audios", causing errors if used.
8. Compiled the door opening code for Up/Down into a common event and modified it to close when the player enter and changed the sound from moving to door closing, this change was nesecary due to the save event locations plugin update.
9. Added a "Home Page" option at the title menu that link to the game jolt's game page.
10. Changed the weariness, hunger and thirst and other actions messages to be gabber messages instead of message windows, allowing players to play unobstructed by them.
11. Compiled the fuel siphon script into a common event for easier use.
12. Added a tasking gauge that show up when doing an action like crowbar prying or lock picking.
13. Fixed a bug where you could crowbar open or pick lock a door and you could open another door if you did not open said door.
14. Added some temporary sprites that block door entrances to not linked buildings to avoid the player getting stuck inside the doors.
15. Made weather changes last slightly longer.
16. Added another level of random speed to the zombies and added random frequencies, making them very unpredictable.










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