Game
I Dream Of Zombies
7 years ago

Version 0.12.0: Patch Notes


Version 0.12.0:

1. Started player car's event. (Work in progress)

2. Modified the Sprint skill, instead of sprinting in a fixed direction, it now give a speed boost for a short time, which give the player freeform on where they want to sprint at.

3. Changed the molotov cocktail's fire animation.

4. Added an animation effect to the Kick.

5. Added multiplayer plugins (Work in progress)

6. Changed the Brace Up skill, instead of being a flat 1 defense for 3 seconds, it is now 150% of your defense value that go away if you move too much and has a 50% chance to break on every hit taken, the slow debuff still apply.

7. Spitters now shoot their spits in any direction instead of only horizontally or vertically.

8. Modified a few plugins for the ABS system, while doing so, the character is now smart enough to go around corners instead of getting stuck in them.

9. Changed the mouse cursor to a zombie hand, the cursor also auto hide if left unused after a short while.

10. Renamed M.Attack and M.Defense to Hazard Attack and Hazard Defense.

11. Changed the damage calcul of the Kick skill, it now does flat 2 + (Constitution divided by 10), so 2.5 damage at start. It was previously only a flat 2 damage.

12. Changed the Poison effect, previously was a default HP regen penalty which isn't used, it now apply a 50% Max HP debuff for a while.

13. Modified the Status Menu.

14. Added a Constitution stat, which is calculated by the player's current HP divided by 2, the more wounded, the less constitutioned you are. Constitution is used to resist some states as well as increasing some abilities.

15. Updated the level up event to reflect the new constitution stat.

16. With the changes in the plugins, the zombies are now more movement flexible, making them even more dangerous.

17. With the adding of the multiplayer project, followers does not show up behind the player anymore.

18. Removed the Survivor class name in the Party Menu, it was useless and was overlapping with long names.

19. Removed frequency from the random zombie movements as it is rendered unusable by the plugins changes.

20. Fixed an old bug that crept back out with the plugins migrating that would prevent zombies from doing sounds and changing movement speed in same time.



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