Game
I Dream Of Zombies
7 years ago

Version 0.13.0: Patch Notes


Version 0.13.0:

1. Started player car's event. (Work in progress)

2. Ceased multiplayer project: Connection work, but lag and glitches happens, bad sync between the players, too badly optimized in it's current stage.

3. Switched the Poison and Nauseous icons to fit them better.

4. Braced Up is a temporary effect like it used to be, due to some state behaviors not working as intended, the 150% defense is however kept.

5. Added a State effect animation to Braced Up.

6. Added a State effect animation for Nauseous.

7. Modified the Fatigue/Hunger/Thirst HUD to start at the top.

8. Made so the HUD hide when entering the Menu.

9. Added an option in the Watch to allow to relocate the F/H/T HUD to either the top or at the bottom (Above the skill bar).

10. Added more Armors to the database.

11. Modified the daily trader event to have new armor pieces for sale and repair kit recipes.

12. Changed the Shop Menu.

13. Added a plugin that allow the typing of a name at character creation.

14. Added a plugin that allow the typing of numbers for combinations.

15. Added a plugin that add durability to gear.

16. Added Crafting to the game, which is accessible through the workbenches.

17. Added a light over the Adam basement's workbench.

18. Changed some items icons and added recipes for crafting.

19. Added the Watch and Flashlight skills as default to the player, they still need to find the items however.

20. Added the option to be able to discard items.

21. Added a plugin that would disable dash forever, it was somehow still active on Shift.

22. Added a backlog plugin, accessible while reading messages, by pressing Shift.

23. Added a Quest Journal Menu.

24. Added more options to the Option Menu.

25. Intended to add the Map Quest window plugin, but it caused some frame drops issues, the player will have to check it's quests progress through the Menu instead.

26. Had to modify the behaviors of the sentry turrets in Desk Office as they were moving around and shooting in any direction, now they just shoot in any direction.

27. Updated the Quest Journal to have all the up to date entries.

28. Replaced some fixed decorations with grid-free doodles, rendering a much better aesthetical view.



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