Added a Twitter button to follow @BitpointGames
You can now strafe your bullet while it’s in the air (slightly rotate it)
The version of the game is now printed in the Main Menu
Press ‘-’ to take a snapshot and have it instantly downloaded to your computer as “HRSnapshot”.
Added a button to toggle Mute (0.2.1)
Occasionally, you will see the text “Bonuses are currently enabled”. This means that instead of gaining 2 Health every kill, you will gain 3. Bonuses are for everyone and is mainly for the promotion of the game (0.2.1)
Changed the bullet death sound to make itmore realistic
The background of the game is now more detailed
Increased the difficulty of the game GREATLY (Cubes now move faster over time, you start with 6 Health instead of 10, etc.)
All images in the game (bullet, cube, particles, etc.) now have a light shadow around them, to make them easier to see
Changed the color system of the cubes
Slightly moved the text on the Main Menu
Changed the game’s music to ‘MDK - Frostbite’ for no special reason (0.2.1)
Hid the Highscore text on the Main Menu while it’s being fixed (0.2.1)
Fixed a collision bug with the cubes floating over walls
Fixed a bullet collision bug after getting about 150+ kills (0.2.1)
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I was bored, so... ManutKat.
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
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