Added a Twitter button to follow @BitpointGames
You can now strafe your bullet while it’s in the air (slightly rotate it)
The version of the game is now printed in the Main Menu
Press ‘-’ to take a snapshot and have it instantly downloaded to your computer as “HRSnapshot”.
Added a button to toggle Mute (0.2.1)
Occasionally, you will see the text “Bonuses are currently enabled”. This means that instead of gaining 2 Health every kill, you will gain 3. Bonuses are for everyone and is mainly for the promotion of the game (0.2.1)
Changed the bullet death sound to make itmore realistic
The background of the game is now more detailed
Increased the difficulty of the game GREATLY (Cubes now move faster over time, you start with 6 Health instead of 10, etc.)
All images in the game (bullet, cube, particles, etc.) now have a light shadow around them, to make them easier to see
Changed the color system of the cubes
Slightly moved the text on the Main Menu
Changed the game’s music to ‘MDK - Frostbite’ for no special reason (0.2.1)
Hid the Highscore text on the Main Menu while it’s being fixed (0.2.1)
Fixed a collision bug with the cubes floating over walls
Fixed a bullet collision bug after getting about 150+ kills (0.2.1)
Next up
Bandana Dee the Dream Friend
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Some Shadow boss fight gameplay 👾
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Daldos Gameplay










0 comments