-Music loops at Main Menu and Game Over screen have been activated! (Yay, endless music!)
-A new puzzle zone that was forgotten has been added
-Now the space for the puzzles is bigger
-Improved opaque HUB
-Music transition problems solved
-Player physics improved
-Corrected sceneries for the new physics
-Now you can pick the apple up while still recovering from an attack
-Now shoots dissappear when they get out of camera. And they’re faster. Beware!
-Shooting button is now left shift
-Ones do no longer freak out when you step on them So sad, it was funny
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regular exercise is key for healthy wings.
Try it out!










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