-Music loops at Main Menu and Game Over screen have been activated! (Yay, endless music!)
-A new puzzle zone that was forgotten has been added
-Now the space for the puzzles is bigger
-Improved opaque HUB
-Music transition problems solved
-Player physics improved
-Corrected sceneries for the new physics
-Now you can pick the apple up while still recovering from an attack
-Now shoots dissappear when they get out of camera. And they’re faster. Beware!
-Shooting button is now left shift
-Ones do no longer freak out when you step on them So sad, it was funny
Next up
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
I was bored, so... ManutKat.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










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