Hey, it’s been a long time since my last news. But I can tell you that I have done a lot of things. It’s finally a real game!
RPG System
You will now get experience points when you dig or kill an enemy.
This experience points can be invested into new abilities which are necessary if you want to dig certain materials or build complex structures.
Technology levels (middleage, 20th century technology, …).
Monster
Yes I have monsters now.
They are dangerous day and night. If you want to wander around you have to fight your way through them
The player starts in a save zone without any monsters
Player
You can finally die (fall damage, under water, monsters)
At the moment the health regenerates automatically. I am thinking about whether I should change this.
If you die you will drop a backpack with all your stuff. This can be collected later.
Weapons: Simple stick, knife, sword and pistole.
Particle System
I have now fire effects.
If you go into a forest particles are floating around.
Rendering:
A huge amount of light sources with shadows can be placed into the landscape. The rendering quality is adjusted if you place too many lights.
Unique Game:
Sorry, no pickaxe, shovel any more! Instead I will add a system which is similar to pixel drawing programs.
In the next weeks I will do playtesting and balancing.
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