Version 0.3.0 has been released! This update introduces the first boss after the introduction of the first four enemies. A whole new area with new enemies is also available to be played!
I should note that I have enabled payments. The game is free and will always be free. Any proceeds will go to charity - I, with a group of other people, am going to Sierra Leone this summer to build classrooms for the children in a village, so they can be educated properly. This does of course, take some money. I have other means of gathering these funds but I thought I'd add this, any amount will help.
When this journey is behind me I'll either disable the payment option or choose another charity to donate to.
I hope you'll have fun playing this!
Here is the complete changelog:
Major changes:
The magnet has been removed from the game due to instability, though it will be re-added in a later version.
The explosion animation has been changed.
Added the first boss
A new area has been added, accompanied by the blue slime, yellow slime, shield and tree.
Higher level orbs will now shine further in dark rooms.
Minor changes:
Orb is now randomly selected at the start of the game.
Difficulty increment has been decreased from 7% to 6%.
Decreased volume of shooting the scatter shot.
scatter shot range has been decreased by 25%.
Piercing shot base damage has been increased by 1 hitpoint.
Piercing shot damage has been increased by 1 per level.
Decreased hitbox size for all slime projectiles
maximum range and maximum explosion range bomb enemy have been decreased
music has been compressed correctly, file size has been significantly reduced
Bugfixes:
fixed a bug with music volume on room switch
fixed an issue with audio emitters when hitting an enemy
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