Game
A Growing Challenge
5 years ago

Version 0.3.0 has been released!


Version 0.3.0 has been released! This update introduces the first boss after the introduction of the first four enemies. A whole new area with new enemies is also available to be played!

I should note that I have enabled payments. The game is free and will always be free. Any proceeds will go to charity - I, with a group of other people, am going to Sierra Leone this summer to build classrooms for the children in a village, so they can be educated properly. This does of course, take some money. I have other means of gathering these funds but I thought I'd add this, any amount will help.

When this journey is behind me I'll either disable the payment option or choose another charity to donate to.

I hope you'll have fun playing this!

Here is the complete changelog:


Major changes:

  • The magnet has been removed from the game due to instability, though it will be re-added in a later version.

  • The explosion animation has been changed.

  • Added the first boss

  • A new area has been added, accompanied by the blue slime, yellow slime, shield and tree.

  • Higher level orbs will now shine further in dark rooms.


Minor changes:

  • Orb is now randomly selected at the start of the game.

  • Difficulty increment has been decreased from 7% to 6%.

  • Decreased volume of shooting the scatter shot.

  • scatter shot range has been decreased by 25%.

  • Piercing shot base damage has been increased by 1 hitpoint.

  • Piercing shot damage has been increased by 1 per level.

  • Decreased hitbox size for all slime projectiles

  • maximum range and maximum explosion range bomb enemy have been decreased

  • music has been compressed correctly, file size has been significantly reduced


Bugfixes:

  • fixed a bug with music volume on room switch

  • fixed an issue with audio emitters when hitting an enemy



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So I've been rewriting some of the code for the game to make it easier to edit, but I've also changed the explosion animation in a more proper one, not that it's great, but it's better.

Unfortunatly, everything has to die

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Ah, look at these little guys

I have updated the explosion animation one more time, it looks very good in-game

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