Game
Hardware Tycoon 2018
7 years ago

Version 0.3.9 Is out


Big Update and big delays.

Im too lazy to write a full change-log but here are the most important things:

-You can now sell/manufacture CPUs. (You need Fabs & Warehouses)
-You can now research new things. (You need Research labs)
-Redone Buildings Menu completely.
-Redone CPU Architecture completely, it is now less annoying to create Architectures.
-Added Cache amount slider to CPU creation menu.
-Lots of new commands.
-Graphs for sales/production
-Large CPU dies cost more than smaller ones. (For maximum profit try making everything compact)
-Series, When creating a CPU you can put it in a series for organization and map assign the target market to it.


IMPORTANT:

Due to my laziness you can create CPU’s with 0 Mhz/0 Cache. DON’T do that since it the stats will be messed up and they will probably not sell at all.

In addition to that I don’t know how competitors affect your sales (if they even do) So use them at your own risk or you might need to hack some money. (Since I didn’t test sales with competitors, due to a combination of laziness and forgetting it.)



4 comments

Loading...

Next up

Guess what...

2 Days left! The update is getting closer!

We are under attack!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

Cash Banooca