Game
Civilization Wars
10 years ago

Version 0.4.0 - Different units and cities!


Finally we are getting to some game elements. Currently we have three different units. All units can capture cities that appear on the map and will be added to your kingdom when moving one of your units over them.

Every five turns, each city will provide you with a new knight for your army. Use this knight to expand even further and gain control of the world!

Can you conquer all the cities? Can you? Can you?

Please let me know what you think so far. UI is still crap and it still isn’t a real game, more a proof of concept, yet it is still fun to work on it!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

I worked so hard to get all four of them to the end safely, but then...

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

:] me sigue sin gustar

:] I still don't like it